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  • Release Notes
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AUDIOWORX
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  • Getting Started
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  • Developer Guides

Table of Content

  • 20

Audio Object Developer Guide

  1. Purpose of this Document
  2. Overview
    1. Audio Object Workflow
    2. Audio Object Class
  3. Audio Object Configuration
    1. Design Time Configuration
      1. Metadata
    2. Advanced Design Time Configuration
      1. Audio Object Memory
  4. Basic Features and APIs
  5. Advanced Features and APIs
    1. Switch Processing State
    2. Debug and Monitoring
    3. Background Method
  6. Audio object Examples
    1. Example 1 - AwxAudioObjExt.cpp
    2. Example 2 - AwxAudioObjExtToolbox.cpp
    3. Example 3 - AwxAudioObjExtMemRecs.cpp
    4. Example 4 - AwxAudioObjExt.h
    5. Example 5 - AwxAudioObjExtToolbox.h
    6. Example 6 - AwxAudioObjExtMemRecs.h
  7. General Guidelines
  8. Adding External AO into AudioworX Package
  9. Building External Audio Object

Starter Kit Developer Guide

  1. Overview
  2. Setting Up the Developer Environment
  3. SKUtility Developer Options
  4. Build AWX External Object
  5. Running Debug Session

xAF Integration User Guide

  1. Support on xAF Integration

Troubleshooting

  1. GTT GUI Issues
  2. AmpSRV2
  3. Installation
  • Audio Object Developer Guide
  • Example 6 - AwxAudioObjExtMemRecs.h

6.6.Example 6 - AwxAudioObjExtMemRecs.h

// ============================================================
// (C) 2017 Harman International Industries, Incorporated.
// Confidential & Proprietary. All Rights Reserved.
// ============================================================

/**
*   file      AwxAudioObjExtMemRecs.h
*   brief     Simple demo Audio Object MemRecs - Header file
*   details   Project    Extendable Audio Framework
*   copyright Harman/Becker Automotive Systems GmbH
*   
       2017
*   
       All rights reserved
*   author    xAF Team
*   date      July 7, 2021
*/

#ifndef AWXAUDIOOBJEXT_MEM_RECS_H
#define AWXAUDIOOBJEXT_MEM_RECS_H

/*!
*   xaf mandataory includes
*/
#include "AwxAudioObjExt.h"
#include "MemRecordProperties.h"

/** here you can add all required include files required for    
    the core functionality of your objects
**/


class CAwxAudioObjExtMemRecs : public CAwxAudioObjExt, public CMemoryRecordProperties
{
public:
    
    xUInt8 getMemRecords(xAF_memRec* memTable, xAF_memRec& scratchRecord, xInt8 target, xInt8 format) OVERRIDE;    
};
#endif //AWXAUDIOOBJEXT_MEM_RECS_H
« Example 5 - AwxAudioObjExtToolbox.hGeneral Guidelines »
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