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AUDIOWORX
  • Home
  • Documentation
  • Videos
  • Release Notes
  • Login
Harman Logo
AUDIOWORX
  • Home
  • Documentation
  • Videos
  • Release Notes
  • Login
  • Getting Started
  • User Guides
  • Developer Guides

Table of Content

  • 20

Audio Object Developer Guide

  1. Purpose of this Document
  2. Overview
    1. Audio Object Workflow
    2. Audio Object Class
  3. Audio Object Configuration
    1. Design Time Configuration
      1. Metadata
    2. Advanced Design Time Configuration
      1. Audio Object Memory
  4. Basic Features and APIs
  5. Advanced Features and APIs
    1. Switch Processing State
    2. Debug and Monitoring
    3. Background Method
  6. Audio object Example Object
    1. AO Example - AwxAudioObjExt.cpp
    2. AO Example - AwxAudioObjExtToolbox.cpp
    3. AO Example - AwxAudioObjExtMemRecs.cpp
    4. AO Example - AwxAudioObjExt.h
    5. AO Example - AwxAudioObjExtToolbox.h
    6. AO Example - AwxAudioObjExtMemRecs.h
  7. General Guidelines
  8. Adding External AO into AudioworX Package
  9. Building External Audio Object

Starter Kit Developer Guide

  1. Overview
  2. Assembling and Configuring Starter Kit Components
  3. Setting Up the Developer Environment
  4. SKUtility Developer Options
  5. Build AWX External Object
  6. Running Debug Session

xAF Integration User Guide

  1. Purpose of this Document

Troubleshooting

  1. GTT Installation
  2. GTT GUI Issues
  3. AmpSRV2

      2.1.Audio Object Workflow

      • Audio Object Developer Guide
      • Audio Object Workflow

      Design Time Work flow

      The work flow during design time is described below. Design time is when the user is creating a signal flow from the Signal Flow Design tool within GTT. These are the interactions that go on between the tool and dll loaded into the tool:

      Runtime Workflow

      The workflow during runtime between the framework class, CAudioProcessing, and the audio objects base class, CAudioObject, is described below.

      « OverviewAudio Object Class »
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