Matrix Mixer

The Matrix Mixer audio object is used to calculate weighted output audio based on a combination of input audio. In addition to this, the object also supports delay of input channels.

Use Case: The Matrix Mixer takes in a configurable number of input and output channels. Each output of this object is a weighted sum of all the input channels. Any input can get summed into any output with or without a delay.

Matrix Mixer Properties

Below table describes about the Matrix Mixer audio object properties and functionality.

Properties Description
# of Audio In Number of input channels.

  • Range: 1 to 254
  • Default: 2
# of Audio Out Number of output channels.

  • Range: 1 to 254
  • Default: 2
Display Name Display the name of the Matrix Mixer audio object in signal flow design. It can be changed based on the intended usage of the object.
Object Mode Matrix Mixer object operates in one of the following two modes.

  • Linear
  • dB

This object supports DelayMatrixMixer function.

Mode

The Matrix Mixer object supports two different modes of operation.

Mode Description
Linear (Default) In this mode, the gain values (channel weights) are configurable on a linear scale in the range -10 to +10.
dB In this mode, the gain values are configurable in decibels in the range between -128 dB to 20 dB and these decibel values are converted to linear values by xAF by the formula given below before multiplying with input channel samples.

Gain = 10gain_db/20 

Additional Parameters

The Matrix Mixer audio object can be configured with the following additional parameter:

Parameter Descriptions
No Ramp = 0,

Ramp with mute cycle = 1,

Ramp without mute cycle = 2

The mixer also has three ramping types that can be configured through an additional number of parameters:

  • No Ramp: This exposes variables for each input and output in the GTT for tuning purposes.
    No Ramp is the default configuration.
  • Ramp With Mute Cycle: In this mode, first audio outputs are ramped down and then a new coefficient is applied to ramp up with the new coefficients (i.e. a complete mute cycle). The time taken to ramp from the old to the new coefficients is tunable from GTT. The ramp time can be set in milliseconds. Presently, the object supports only linear ramping in this mode.
  • Ramp without mute cycle: This mode supports ramping. Ramp up or down is decided based on the difference between current gain and old gain. Based on ramp shape and ramp time delta is calculated and ramping is applied towards new coefficient (i.e. ramping without mute cycle). The time taken to ramp from old to new coefficients and ramping shape are tunable from GTT.
    The ramp time can be set in milliseconds, for every millisecond there would be a dB change. It supports three types of ramping shapes.

    • Linear
    • Exponential
    • Jump (No ramping)

In the SFD, you can set the number of input and output channels. These channels do not need to be identical. The mode and ramping type are also configurable in the SFD.

In the GTT, the Matrix Mixer exposes variables for tuning, for each input and output channel. You can modify these to change the weights used to scale the input channels. In the ramp modes, additional ramp time and control variables are exposed as explained above

Single Subblock Tuning The object has an additional configuration variable “Single Subblock Tuning” to enable or disable it. On enabling it, allows contiguous memory allocation and the gain values can be tuned as single subblock.

By Default, Single Subblock Tuning is disabled.

Max Delay The object has an additional configuration variable “Max Delay”.

  • If the “Max Delay” set to 0, then it functions as the legacy Matrix Mixer audio object.
  • If the value of “Max Delay” is greater than 0, then it functions as a DelayMatrixMixer.

Range: The value ranges from 0 to 500000 samples.

By default, it is set to 0 samples.

Ramp with mute cycle and Ramp without mute cycle types are not supported when Max delay is greater than 0.

There is no native panel for DelayMatrixMixer

Tuning Parameters

The GTT can read or write into parameter memory using tuning command respectively. The memory stores a value per output channel that has a gain value to be multiplied by per input channel based on the mode. These parameters are tunable. Assuming the object is composed of NIn input channel and Nout output channels, the description will look as follows (depending on gain type).

For No Ramp mode

Parameter memory for “No Ramp” mode with Linear Gain

Linear Gain
Sub-block ID
(Single Subblock tuning: Disabled)
Sub-block ID
(Single Subblock tuning: Enabled)
Name Type Unit Min Max Default  Description
0 0 float -10 10 0 NIn gain inputs for Ch0 output
1 0 NIn gain inputs for Ch1 output
0
Nout-1 0 NIn gain inputs for ChNout-1 output

 Parameter memory for “No Ramp” mode with Logarithmic Gain

Logarithmic Gain
Sub-block ID
(Single Subblock tuning: Disabled)
Sub-block ID
(Single Subblock tuning: Enabled)
Name Type Unit Min Max Default  Description
0 0 float dB -128 dB 20 dB -128 dB NIn gain inputs for Ch0 output
1 0 NIn gain inputs for Ch1 output
0
Nout-1 0 NIn gain inputs for ChNout-1 output

For Ramp with mute cycle mode

It has an additional ramp time configurable parameter.

Parameter memory for “Ramp with mute cycle” mode ramping with Linear Gain

Linear Gain
Sub-block ID
(Single Subblock tuning: Disabled)
Sub-block ID
(Single Subblock tuning: Enabled)
Name Type Unit Min Max Default  Description
0 0 float -10 10 0 NIn gain inputs for Ch0 output
1 0 NIn gain inputs for Ch1 output
0
Nout-1 0 NIn gain inputs for ChNout-1 output
Nout 1 Ramp Time float ms 0 5000 500 The time it takes for the ramp to complete. This value is split in half between muting and unmuting stages of the output signal.

Parameter memory for “Ramp with mute cycle” mode ramping with Logarithmic Gain

Logarithmic Gain
Sub-block ID
(Single Subblock tuning: Disabled)
Sub-block ID
(Single Subblock tuning: Enabled)
Name Type Unit Min Max. Default Description
0 0 float dB -128 dB 20 dB -128 dB NIn gain inputs for Ch0 output
1 0 NIn gain inputs for Ch1 output
0
Nout-1 0 NIn gain inputs for ChNout-1 output
Nout 1 Ramp Time float ms 0 5000 500 The time it takes for the ramp to complete. This value is split in half between muting and unmuting stages of the output signal.

For “Rampwithout mute cycle” mode

It has an additional ramp characteristics parameters which are ramp down time, ramp up time, ramp down shape and ramp up shape.

Parameter memory for “Ramp without mute cycle” mode ramping with Linear Gain

Linear Gain
Sub-block ID
(Single Subblock tuning: Disabled)
Sub-block ID
(Single Subblock tuning: Enabled)
Name Type Unit Min Max Default Description
0 0 float -10 10 0 NIn gain inputs for Ch0 output
1 0 NIn gain inputs for Ch1 output
0
Nout-1 0 NIn gain inputs for ChNout-1 output
Nout 1 Ramp down Time float ms 0 5000 500 The time it takes for the ramp to complete.
Nout 1 Ramp up time float ms 0 5000 500 The time it takes for the ramp to complete.
Nout 1 Ramp down shape Int 0 2 1 Ramping shape, it can be jump (0), linear (1) and exponential (2).
Nout 1 Ramp up shape int 0 2 1 Ramping shape, it can be jump (0), linear (1) and exponential (2).

Parameter memory for “Ramp without mute cycle” mode ramping with Logarithmic Gain

Logarithmic Gain
Sub-block ID

(Single Subblock tuning: Disabled)

Sub-block ID

(Single Subblock tuning: Enabled)

Name Type Unit Min Max Default Description
0 0 float dB -128 dB 20 dB -128 dB NIn gain inputs for Ch0 output
1 0 NIn gain inputs for Ch1 output
0
Nout-1 0 NIn gain inputs for ChNout-1 output
Nout 1 Ramp down time float ms 0 5000 500 The time it takes for the ramp to complete
Nout 1 Ramp up time float ms 0 5000 500 The time it takes for the ramp to complete
Nout 1 Ramp down shape int 0 2 1 Ramping shape, it can be jump (0), linear (1) and exponential (2).
Nout 1 Ramp up shape int 0 2 1 Ramping shape, it can be jump (0), linear (1) and exponential (2).

DelayMatrixMixer

The object functions as DelayMatrixMixer with Delay Pool when the additional configuration variable “Max Delay “ is set to more than 0 samples. A “Delay” tuning parameter is added in addition to the gain parameter for each input channel. The delay buffer (of length Max Delay) is shared by all the channels. Therefore, the available delay for each channel depends on the delay values configured for the other channels. The input channels are multiplied with the channel weights and are applied with delay configured and summed at the output channel.

Parameter Description Range Default
Delay Delay to be applied across each channel. 0 to Max Delay(samples) 0
Gain Gain to be applied across each channel Linear: -10 to +10

dB: -128 dB to 20 dB

Linear: 0

dB: -128 dB

Control Interface

There are no control parameters available for Matrix Mixer audio object.

Merger

The Merger audio object applies linear gain to all channels and sums all channel samples to generate an additional output channel. In the GTT, this object exposes m_NumAudioIn variables that represent the weights by which the input channels are scaled to generate the output for the last output channel. Scale values are to be set in db.

Use Case: This object can be deployed whenever a combination of input channels is required in the audio pipeline.

Merger Properties

Below table describes about the Merger audio object properties and functionality.

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Properties Description
# of Audio In Number of output channels is always one greater than the number of input channels. The first m_NumAudioIn output channels are just copies of the input channels.

  • Range: 2 to 254
  • Default: 2

Number of output channels is always number of input channels plus one. The first m_NumAudioIn output channels are just copies of the input channels. Default number of inputs pins is 2 and output pins is 3.

Display Name Display the name of the Merger audio object in signal flow design. It can be changed based on the intended usage of the object.

Mode

There are no mode available for Merger audio object.

Additional Parameters

There are no additional parameters available for Merger audio object.

Tuning Parameters

Below table describes the tuning parameters of Merger audio object.

Parameter Description Data Type Unit Default Range
Gain Each input channel has one gain tuning parameter that specifies the weighting factor to be used to generate the additional output. float dB -128 -128 to 20

Control Interface

There are no control parameters available for Merger audio object.

Native Panel

Merger audio object does not support native panel.

Router

The Router audio object routes any of the input channel to any output channel without changing samples of the source. Additionally, you can route the same input channel to multiple output channels.

In the SFD, you can select the values that they prefer for “# Input channels” and “# Output channels”. These values can be distinct.

Use Case: This object can be deployed whenever each output channel is routed to any one of the input channels.

Router Properties

Below table describes about the Router audio object properties and functionality.
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Properties Description
# of Audio In Enter the number of input channels.

  • Range: 1 to 255
  • Data type: Unsigned short
  • The default value is set to 1.
# of Audio Out Enter the number of output channels.

  • Range: 1 to 255
  • Data type: Unsigned short
  • The default value is set to 1.
Display Name Display the name of the Router audio object in signal flow design. It can be changed based on the intended usage of the object.
Object Mode Router object operates in one of the following two modes.

  • Jump
  • Ramping

Mode

Router object supports two different modes of operation. After selecting the router object in GTT, one can configure the modes as described below.

By default, the router object is configured to operate in the Jump mode.

  • Jump: In this mode, the object performs the tuning or routing without any ramping and switches the input to output routing between two calc calls. This might cause clicks and pops if no fading or mute stage is performed on an instance or core level.
  • Ramping: In this mode, the object will perform a ramping while changing the input to output routing. In addition to the routing parameters this mode supports a tuning of the ramp time in the range of 0 to 5 seconds.

Presently, the object supports only linear ramping. The ramping type is not configurable.

If the router is configured with six input and six output channels, the tuning parameters will be displayed in GTT as shown below.

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Additional Parameters

There are no additional parameters available for Router audio object.

Tuning Parameters

Below table describes the tuning parameters of Router audio object.

Parameter Description Unit Data Type Default Range
Router Each output channel has this parameter to configure the Input channel number to route to the particular output channel.

This parameter is available in both modes.

None ULong 1 1 to Number of Audio Inputs
RampTime Ramping time

This parameter is available only in Ramping mode

Seconds Float 0.5 0 to 5

Control Interface

There are no control parameters available for Router audio object.

Splitter

The Splitter audio object copies the samples of one input channel to multiple output channels.

Use Case: This object can be deployed whenever an input channel to an object is required to be replicated to multiple channels at the output.

Splitter Properties

Below table describes about the Splitter audio object properties and functionality.



Properties Description
# of Audio Out

# of Audio In

In Splitter, the number of input and output channels depends on the selection of object mode.

–  # of Audio Out: When the object mode set as “Splitter”, you can configure number of the output channel in the “# of Audio Out” field.
The number of the input channel is always 1 and the output channel can set between below range.

  • Range: 2 to 225
  • The default value is set to 2.

# of Audio Out is the default configuration.

 – # of Audio In: When the object mode set as “MultiInput”, you can configure number of the input channel in the “# of Audio In” field as per below range.

  • Range: 1 to 127
  • The default value is set to 1.
Display Name Display the name of the Splitter audio object in signal flow design. It can be changed based on the intended usage of the object.
Object Mode The audio object channel can be configured in one of the two operation modes.

  • Splitter
  • MultiInput

Mode

Splitter object operates in one of the two modes.

  • Splitter
  • MultiInput

Mode Description
Splitter The purpose of Splitter mode is to copy the input audio data N times to the output buffers. In this mode you can set the number of output channels and number of input channel is always fixed to one.
The object replicates the single input channel to all output channels of the object.

This is the default mode.

The additional parameter “Number of Outputs per Input channel” is not supported in Splitter mode.

MultiInput The purpose of the MultiInput mode is to use one instance of the audio object instead of instantiating it N times if you have N channels. 
The number of output channels equals the number of audio inputs multiplied by the value entered in the additional configuration variable “Number of Outputs per Input channel”. The maximum number of audio outputs is determined by the number of inputs, as number of output channel per object cannot exceed 255. It splits multiple signals the same number of times. The number of copies of each input channel produced at the output is determined by the value set in the additional configuration variable.

In this mode, the splitter takes in input 1 and sends it to output 1 and 2. Input 2 is sent to output 3 and 4.

Additional Parameters

Parameters Description
Number of Outputs per Input channel The object has an additional configuration variable “Number of Outputs per Input channel” for MultiInput mode. It denotes the number of copies of each input channel.
It is configurable between 2 to (255/Number of Audio Inputs). ForFor example, if number of audio inputs are set to 25. Then the “Number of Outputs per Input channel” value is configurable between 2 to 10 as the maximum number of output channels supported cannot exceed 255.
Default: 2

Tuning Parameters

There are no tuning parameters available for the Splitter audio object.

Control Interface

There are no control parameters available for the Splitter audio object.

Native Panel

Splitter audio object does not support a native panel.

Demux

The Demux audio object routes input channel samples to any one of the output channels without any change in sample values whereas the rest of the output channels have zero values.
This audio object has a single input audio buffer and several output buffers. The number of output channels is configurable in the SFD.

The Demux object always has one variable that the GTT can access, and that variable is the one that determines which output channel the input should be written.

Use Case: This object can be deployed whenever an input channel to an object is required to be routed to one specific output channel (selected via tuning).

Demux Properties

Below table describes about the Demux audio object properties and functionality.

Properties Description
# of Audio Out Enter the number of output channels. Based on a tuning variable, it selects the output where the input should be sent. Only one of the Demux audio objects output channels will have data at any one time.

  • Range: 2 to 255
  • Data type: Unsigned short
  • The default value is set to 2.

The Demux object always has 1 input channel.

Display Name Display the name of the Demux audio object in signal flow design. It can be changed based on the intended usage of the object.

Mode

There are no mode available for Demux audio object.

Additional Parameters

There are no additional parameters available for Demux audio object.

Tuning Parameters

Below table describes the tuning parameters of Demux audio object.

Parameter Description Data Type Unit Default Range
Demux_Ch Output channel index to route the input to (starting from channel index 1) Unsigned Long None 1 1 to Number of output channels

Control Interface

There are no control parameters available for Demux audio object.

Native Panel

Demux audio object does not support native panel.

Selector

The Selector audio object allows you to switches between two sets of consecutive input channels and routes one of the sets to the output. While switching between the two sets, it applies ramping.

The Selector object has user configurable number of outputs which would imply that the number of inputs would be twice the output channels. The first n channels would be first group and n+1 to 2n channels would be next group.

For example: If the output configured is 2, then number of inputs would be 4. There would be 2 groups. 1 and 2 channels would form first group; 3 and 4 channels would be next group. The 2 output channels would be routed either from group 1 or group 2 based on selection.

Use case: This object can be deployed whenever a selected input channels are required in output channels in the audio pipeline.

Selector Properties

Below table describes about the Selector audio object properties and functionality.

Properties Description
# of Audio Out Enter the number of output channels.

  • Range: 1 to 127
  • Data type: Unsigned short
  • The default value is set to 1.

The number of inputs are always twice the number of output channels.

Display Name Display the name of the Selector audio object in signal flow design. It can be changed based on the intended usage of the object.

Mode

There are no mode available for Selector audio object.

Additional Parameters

There are no additional parameters available for Selector audio object.

Tuning Parameters

Below table describes the tuning parameters of Selector audio object.

The object exposes one variable for tuning, which is the ramp time.

Parameter Description Type Unit Default Range
Ramp time The selected input channels are available at output channels within ramp time. float ms 1 ms 0 to 10000
Selector Control The object also has tuning parameter SelectorControl for switching between two groups. Unsigned Long None 0 0 – channel 1 to m_NumAudioOut

1 – channel m_NumAudioOut +1 to m_NumAudioIn

Control Interface

The Selector exposes one control, which is the actual switch that triggers switching between the two sets. Below table describes the control parameters of Selector audio object.

Parameter Description Type Unit Default Range
selector Val This is the actual switch that triggers switching between the input groups similar to SelectorControl of tuning parameter. unsigned integer None 0 0 – channel 1 to m_NumAudioOut

1 – channel m_NumAudioOut +1 to m_NumAudioIn

Native Panel

Selector audio object does not support native panel.

Router Panel

Router panel is a dynamic native panel. Panel get adapted in size based on the Router AO configuration.

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Noise Generator

The Noise Generator audio object generates noise audio samples scaled by a specified gain value.

Use Case: This object can be deployed to generate noise of different types with different gain values.

Noise Generator Properties

Below table describes about the Noise Generator audio object properties and functionality.

Properties Description
# of Audio Out Enter the number of output channels.

  • Range: 1 to 255
  • Data type: Unsigned Short
  • The default value is set to 1.
Display Name Display the name of the Noise Generator audio object in signal flow design. It can be changed based on the intended usage of the object.
Object Mode Noise generator operates in one of the following two modes.

  • WhiteNoise
  • PinkNoise
  • Pro-Prbs
  • Pro-Lcg

Mode

The Noise generator object supports four different modes of operation.

Mode Description
White Noise (Mode 0) The White noise is generated based on the initial seed value. The initial seed value is multiplied by a scale factor to get white noise. This is the default mode.
Pink Noise (Mode 1) To generate pink noise, white noise is generated first and pink filter is applied over that.
Pro-Prbs (Mode 2) The Pro-Prbs (Pseudo Random Bit Sequence) mode generates white and pink noise that can be chosen through tuning parameter.

  • White Noise Generation: In this mode pseudo random binary sequence generator is used to generate the white noise signal. It is a deterministic algorithm.
  • Pink Noise Generation: In this mode Paul kellet’s algorithm is used to generate pink noise signal.
Pro-Lcg (Mode 3) The Pro-Lcg (Linear Congruential Generator) mode generates white and pink noise that can be chosen through tuning parameter.

  • White Noise Generation: In this mode “Minimal” random number generator of Park and Miller with Bays-Durham shuffle method is used to generate white noise.
  • Pink Noise Generation: In this mode the White Noise that is generated through the linear congruential method is passed through Pink filter 0 and Pink filter 1 to generate the pink noise. The pink noise is passed through the HPF and LPF filters to limit the frequency spectrum to 20 to 20 kHz.

In all the modes, the gain (Noise Level) is in dB scale ranging from -128 dB to 0 dB. The same gain value applies to all channels of the Noise Generator object. It also exposes that same variable for control purposes.

Additional Parameters

There are no additional parameters available for Noise Generator audio object .

Tuning Parameters

Below table describes the tuning parameters of Noise Generator audio object.

For White Noise and Pink Noise mode

Parameter Description Unit Data Type Default Range
Noise Level Generates noise in output channel with gain as tuneable. db Float -60 -128 to 0

For Pro-Prbs and Pro-Lcg modes

Parameter Description Unit Data Type Default Range
Noise Level Generates noise in output channel with gain as tuneable. db Float -100 -128 to 0
Noise Type Generates white or pink noise in output channel with noise type as a tuneable parameter.
This is applicable only for Mode 2 (Pro-Prbs) and Mode 3 (Pro-Lcg).The noise type parameter allows the user to choose white noise or pink noise dynamically.
None Float 1 0 (White)

or

1 (Pink)

Control Interface

The Noise Generator object has one control input – Gain (Noise Level) ranging from -128 dB to 0 dB and this value is applicable to all the channels. This control input is available in all the four modes.

This audio object does not have any control output.

Wave Generator

The Wave Generator audio object generates the sine tone for a given frequency and gain depending on control pins. This audio object has either no input or one input channel. It has one output channel and two control pins.

Use case: The purpose of the Wave Generator audio object is to generate sine waves for a specified frequency and gain in Signal Flow Designer, mostly to test the speakers.

Wave Generator Properties

The table below describes about the Wave Generator audio object properties and functionality.

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Properties Description
Display Name Display the name of the Wave Generator audio object in signal flow design. It can be changed based on the intended usage of the object.
Object Mode Wave generator objects operate in one of the following two modes.

  • Sine – Without Input
  • Sine – With Input
  • Sweep

Mode

The Wave Generator object supports three different modes of operation.

Mode Description
Sine – Without Input This mode generates sine wave signal for specified frequency and gain.

This is the default mode.

Sine – With Input This mode generates sine wave signal for specified frequency and gain and mixes the generated signal with input signal. This mode is used for cascading sines.
Sweep This mode generates frequency sweep signal for specified start and end frequency, gain, sweep time, sweep type, and loop type.

Additional Parameters

There are no additional parameters available for the Wave Generator audio object.

Tuning Parameters

The table below describes the tuning parameters of the Wave Generator audio object.

Mode Parameter Description Unit Data Type Range Default
Sine – Without input Bypass The generator is turned ON(0)/OFF(1) None ULong 0 or 1 0
Gain Gain of generated signal dB Float -128 to 0 -128
Frequency Frequency of generated signal Hz Float 0 to half of the sampling frequency 0
Sine – With input Bypass The generator is turned ON(0)/OFF(1) None ULong 0 or 1 0
Gain Gain of generated signal dB Float -128 to 0 -128
Frequency Frequency of generated signal Hz Float 0 to half of the sampling frequency 0.0
Sweep StartFreq Start frequency of sweep signal to be generated Hz Float 10 to half of the sampling frequency 20
EndFreq End frequency of sweep signal to be generated Hz Float 10 to half of the sampling frequency half of the sampling frequency
SweepTime Duration of sweep s Float 0.1 to 20 2
Gain Gain of generated signal dB Float -120 to 20 -20
SweepMethod Type of frequency sweep.

  • LOG (0) method varies the frequency sweep logarithmically.
  • LINEAR (1) method varies the frequency linearly.
None Signed Integer 0 – Logarithmic

1 – Linear

0
LoopType Type of looping/repetition of the signal after “SweepTime”. The loop type can be

  • NONE (0) where the signal is generated once from “StartFreq” to “EndFreq” and stopped.
  • STARTTOEND (1) where the signal is generated and repeated starting from “StartFreq” to “EndFreq”
  • WARBLE (2) where the signal is generated and repeated from “StartFreq” to “EndFreq” and “EndFreq” to “StartFreq” in succession
None Signed Integer 0 – None

1 – START_TO_ END

2 – WARBLE

0

Control Interface

The table below describes the control parameters of the Wave Generator audio object.

Mode Parameter Description Unit Range
Sine – Without input Frequency Frequency of the generated signal Hz 0 to half of the sampling frequency
Gain Gain of the generated signal dB -128 to 0
Active When transition from high to low (Inactive): Completes the signal generation until zero crossover and mute the output and mute input signal for object mode Sine – with input.

When transition from low to high (Active): Reset phase of the signal and signal generation is active and unmute input signal for object mode Sine – with input.

None 0 to 1
Sine – With input Frequency Frequency of generated signal Hz 0 to half of the sampling frequency
Gain Gain of generated signal dB -128 to 0
Active When transition from high to low (Inactive): Completes the signal generation until zero crossover and mute the output and mute input signal for object mode Sine – with input.

When transition from low to high (Active): Reset phase of the signal and signal generation is active and unmute input signal for object mode Sine – with input.

0 to 1

There are no control inputs in ‘Sweep’ mode.

There are no control outputs for this audio object.

Native Panel

Wave Generator object t does not support the native panel.