AudioToControl

The AudioToControl audio object receives audio data, it calculates the envelope based on the mode of operation (either RMS or Peak) and forwards them onto control outputs.
This object accepts N number of input audio signals and calculates the envelope and sends them into corresponding control outputs.

Below are the features of AudioToControl audio object.

  • The control outputs / state values are in linear scale.
  • The AO supports all sample rates and blocklengths supported by xAF. The AO only reads the audio samples for calculating RMS or peak values. The AO supports in-place computation.

AudioToControl Properties

Below table describes about the AudioToControl audio object properties and functionality.

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Properties Description
# of Channels Enter the number of channels. The number of control outputs are equal to number of channels. This audio object operates in RMS and Peak modes.

  • Range: 1 to 254
  • By default, the number of channels is set to 1.
Display Name Display name of the AudioToControl audio object in signal flow design. It can be changed based on the intended usage of the object.
Object Mode This audio object works in two modes.

  • RMS
  • Peak

Mode

  • RMS: The RMS value of input audio channels are calculated and sent out in corresponding control out channel.
  • Peak: The Peak value of input audio channels are calculated and sent out in corresponding control out channel.

Additional Parameters

There are no additional parameters available for AudioToControl audio object.

Tuning Parameters

It has tunable parameters attack and release time.  Attack and release time are common for all channels.

Parameter  Data Format Memory Offset Unit Range Default Value
Attack time float 0 Msec 0 to 1000 100
Release time Float 4 Msec 0 to 1000 10

The AudioToControl audio object has state parameters envelope value for all channels, rate attack and rate release. The states are read-only.

Parameter  Data Format Memory Offset Unit Range Default Value
Channel 1 envelope Float 0 None – 9999 to 9999 None
Channel 2 envelope Float 4 None – 9999 to 9999 None
Channel N envelope Float (N – 1) * 4 None – 9999 to 9999 None

Control Interface

There are no control inputs. The number of control outputs is always equal to the number of audio inputs.

Native Panel

AudioToControl audio object does not support native panel.

Lookup Table (LUT)

The Lookup Table (LUT) audio object performs a table lookup to create a relationship between a control input and a control output.

For example, the LUT converts the vehicle speed values to gain by manipulating the speed values using a look up table. The LUT module gives out values of multiple 1-D functions (i.e. control outputs) at specific query points using ‘linear’ or ‘nearest index’ or ‘lower index’ or ‘exact match’ Lookup Method.

The number of columns in the LUT is configurable by modifying the number of elements from the SFD. The first column of the table contains one independent vector, which corresponds to the x-axis of the interpolation. Each of the corresponding columns corresponds to the interpolation slopes for the outputs. The number of rows of LUT denotes the number of steps in the interpolation of each control output.

The LUT also supports multiple control inputs. This enables LUT to send table values on different set of outputs independently using the same LUT table. This eliminates the need for duplication of LUT objects when the user wants to send table values to different audio objects independently using same table.

The LUT performs the Lookup method (floor, round, linear interpolation, exact match) between values.

  • If the control input is below the minimum value in the x-axis and the lookup method is linear interpolation / lower index / nearest index — then the LUT will output the minimum value in the table. If the lookup method is an exact match, then there will be no output.
  • If the control output is above the maximum value in the x-axis and the lookup method is linear interpolation / lower index / nearest index — then the LUT will output the maximum value in the table. If the lookup method is an exact match, then there will be no output.

In addition, LUT supports Axis Linearity and, when enabled, LUT optimizes interpolation and assumes equally spaced steps of interpolation, i.e x-axis interpolation.

  • If the ‘Linear Interpolation’ (LookUp Method = 1) is selected and the control input has a value between two rows — then it is manipulated to create the control output vector.
  • If the ‘Lower Index’ (LookUp Method = 2) is selected and the control input has a value between two rows — then the control output is the previous known control output, which is the (nearest) lower index. This follows for the other control inputs.
  • If the ‘Nearest Index’ (LookUp Method = 3) is selected and the control input has a value between two rows — then the control output is the nearest index (rounded value index). This follows for the other control inputs.
  • If the ‘Exact Match’ (LookUp Method = 4) is selected — the object will output only when the control input matches the axis, or else there will be no output.

LUT Axis linearity is to be used with linearly spaced axis values.

Every time the LUT receives an input on its control pin, it will output the table values on the control pin outputs (Number of Control Outputs = Number of Control Inputs * Number of Elements and cannot be more than 100 / Number of Elements. Values beyond the limit will result in clamping of the number of control inputs to the maximum allowed control inputs).

Currently, the LUT is a series of dimensional tables of resolutions from 1 to 200.
The number of elements corresponds to the number of columns. The table resolution on columns is configurable by modifying the first additional variable ‘Table Height’. Both the dependent and independent table values are configurable in the GTT. The x-axis (control-input) needs to be in ascending order and is configurable through the tuning tool.

Related Topics

Lookup Table Properties

The table below describes the Lookup Table (LUT) audio object properties and functionality.

Properties Description
Number of elements Enter the number of channels.

  • Range: 1 to 254
  • The default is set to 1.
Display Name Display the name of the LUT audio object in the signal flow design. It can be changed based on the intended usage of the object.
Object Mode LUT works in two modes.

  • LUT 2d
  • LUT Index
Additional Parameters LUT has following additional parameters:

  • Table Height
  • Number of Control Inputs
  • LUT Axis Linearity
  • LUT Depth
  • Lookup Method
  • Block Control
  • Group

Mode

LUT audio object is used to manipulate some control input to pass to one or multiple connected objects. The object operates in two modes.

Mode Description
LUT 2d In the 2D mode, the number of control inputs is configurable, and the number of outputs varies based on the number of elements and the number of control inputs selected.

In this mode, only one LUT table is allowed.

The objective of this LUT mode is to take in a control input, such as vehicle speed, and interpolate an output value, such as gain, based on values set during tuning. The output is then sent as input to other audio blocks.

Primary Success Scenario

  • The user will tune the object and initialize from GTT.
  • Capture input parameter.
  • Perform a lookup operation to determine the output based on the selected lookup method.
  • Output to the next object in the signal flow.
LUT Index In the Index mode, along with the control inputs, there is a control input. This control input selects which ‘set’ of tables to use. Otherwise, the modes behave the same. The number of sets is configured by the additional variable ‘LUT Depth’. The maximum depth is 8.

In this mode, up to 8 LUT tables are allowed and can be configured in the additional config “LUT Depth”.

The objective of this mode of LUT operation is to determine the output given an indexed set of tables.

Primary Success Scenario

  • The user will tune the object and initialize from GTT.
  • Capture input parameters.
  • Determine which indexed table to use.
  • Perform a lookup operation to determine the output based on the selected lookup method.
  • Output to the next object in the signal flow.

Additional Parameters

The following are additional parameters you can configure:

  • Table Height
  • Number of Control Inputs
  • LUT Axis Linearity
  • LUT Depth
  • Lookup Method
  • Block Control
  • Group
Parameter Description
Table Height This parameter corresponds to the size of each table in linear steps, which can be configured through an additional configuration variable.

  • The default height of each table in linear steps is 2.
  • The minimum height of each table in linear steps is 1.
  • The maximum height of each table in linear steps is 200.
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Number of Control Inputs This parameter is used to configure the number of control inputs.

  • The minimum number of control inputs is 1.
  • The maximum range of control inputs is dependent on the number of elements and should not exceed (100 / Number of Elements). Values beyond the limit will result in clamping of the number of control inputs to the maximum allowed control inputs.

This enables LUT to send table values to different set of outputs independently using the same LUT table. This eliminates the need for duplication of LUT objects when the user wants to send table values to different audio objects independently using same table.

LUT Axis Linearity  This parameter is used to set the manipulation logic for interpolation through an additional configuration variable.

Manipulation logic

  • 0: The Input axis may be unevenly spaced. This allows the user to specify table resolution where needed, but requires greater effort by the object, resulting in slower execution time.
  • 1: The Object assumes evenly spaced values on the input axis in order to speed operations.

The default value of LUT Axis Linearity is 0.

LUT Depth This parameter is used to determine the depth of the table, which can be configured through an additional configuration variable.

  • The default depth of each table in linear steps is 1.
  • The minimum depth of each table in linear steps is 1.
  • The maximum depth of each table in linear steps is 8.
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Lookup Method This parameter supports one additional configuration of Lookup Method (linear interpolation/floored index/rounded index) for values on the output axis. This decides how output is computed for an input value that is between two given input axis values.

  • Lookup Method = 1 (Linear interpolation): It provides standard linear interpolation of output between two axis points. This is the default type.
  • Lookup Method = 2 (Lower Index): This is a Zero-hold or “previous” type of interpolation. It gives the nearest lower index, which is the floor value index.
    For a given input, the control output is the value of the output that corresponds to the most previous input.
  • Lookup Method = 3 (Nearest Index): This gives the nearest index, which is the rounded value index.
  • Lookup Method = 4 (Exact Match): This outputs the row values only when the input exactly matches the axis.
Block Control This parameter supports additional configuration of Block Control, which can be enabled or disabled by selecting between Block Control Disabled (default) and Block Control Enabled.

If it is enabled, the control outputs are grouped into groups of the number of elements, and the number of outputs will then be equal to the number of control inputs.

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Group The Group feature allows organizing the LUT audio objects into different groups. When the native panel of any LUT audio object is opened, all the LUT audio objects with the same group name are displayed in that native panel.

If no LUT objects are assigned to any group, the native panel displays all the LUT audio objects.

Tuning Parameters

The total number of tuning parameters depends on the LUT table height, table depth and number of elements. The number of elements is equal to the number of LUT table columns.

In the LUT table, there is also an additional column for ‘LUT Index’ mode, which stores the values of x-axis interpolation points. As a result, the total number of elements in the LUT’s parameter memory is as follows.

Parameter Description Data Type Range Unit
m_Params for ‘LUT 2D’ mode Total tuning parameters = (NUM_ELEMENTS + 1) * Table Height Float -99999.0 to 99999.0 None
m_Params for ‘LUT Index’ mode Total tuning parameters = (NUM_ELEMENTS + 1) * Table Height * Table Depth Float -99999.0 to 99999.0 None

Control Interface

There are one or two control input values stored in the state memory for LUT based on the mode selected.

The first corresponds to the value that needs to be converted to control output, and the second determines which table index to use for the lookup operation.

Name Description Data Type Range Unit
m_states [0] Corresponds to the control input value that needs to be modified. Float -32768.0 to 32767.0 None
m_states [1] Determines which table index to use for interpolation. Float 1.0 to 8.0 None

The number of control outputs are equal to the number of control inputs * the number of elements. When block control is enabled, the control outputs are grouped into groups of the number of elements, and the number of outputs will then be equal to the number of control inputs.

Create LUT Object

  1. Load xAF DLL in GTT that supports LUT.
  2. Open the Signal Flow Designer.
  3. Drag and drop the LUT audio object into the Signal flow design view.
  4. Verify that the object is created with no error messages.

The properties and compare to these defaults.

The additional variables below are not actually object variables; they only belong to the GUI object and are not covered by this document. See Components of Signal Flow Designerfor more information.

AudioObject Properties Additional Variables
number of elements 1 Table Height 2
Object Mode LUT 2D Number of Control Inputs 1
LUT Axis Linearity 0
LUT Depth 1
Lookup Method 1
Block Control 0

Create LUT Object in Mode 0 (LUT 2D)

  1. The object should already be in mode 0 (LUT 2D).
  2. Verify that by default, there is one control input and one control output.
  3. Change the number of elements to 3 and the number of control inputs to 2.
  4. Verify that the object now has 6 control outputs.

Create LUT Object in Mode 1 (LUT Index)

  1. Change the object mode to LUT Index.
  2. Verify that the object now has 3 control inputs (2 LUT inputs and 1 Index input).
  3. Change the number of elements to 3 and the number of control inputs to 2.
  4. Verify that the object now has 6 control outputs.

Control Multi Adder

The Control MultiAdder audio object provides the ability to manipulate input control signals. Refer description column of num elements for algorithm description.

Use Case: This object can be deployed whenever the addition of control inputs is required. Additionally, this object is used as the LUT Adder in Halosonic.

ControlMultiAdder Properties

Below table describes about the Control MultiAdder audio object audio object properties and functionality.

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Properties Description
Number of Elements A minimum of three control inputs into the object are summed up and their sum is fed to the control output of the object. Each time the Control Multi Adder control input is set, it calls the corresponding control output. The object has 3 control inputs for elemental addition and forwards control value into an output.
A screenshot of a computer program Description automatically generatedExample: If the numElements is 4, there will be 4 control outputs [y1, y2, y3 and y4] and 12 control inputs [x1 to x12]. The control outputs are computed as shown in the figure below.

Maximum control inputs possible for a control multi adder instance are 255.

For N elements specified from the configuration, 3N control input values would give N control output values. The number of control outputs is selected by numElements.

The number of control inputs = 3 * numElements.

The maximum number of control outputs is limited to 85, So the maximum number of control inputs is 85*3 = 255.

Display Name Display name of the Control MultiAdder audio object in signal flow design. It can be changed based on the intended usage of the object.

Mode

There are no mode available for Control MultiAdder audio object.

Additional parameters

There are no additional parameters available for Control MultiAdder audio object.

Tuning Parameters

There are no tuning parameters available for Control MultiAdder audio object.

Control Interface

The object supports configurable control inputs based on “Number of Elements”. By default, it has three control inputs. It has one control output.

Native Panel

Control MultiAdder audio object does not support native panel.

Control Mixer

The Control Mixer audio object provides a mechanism to mix and route control signal from input to output. The mixer sums values from selected control inputs and pushes the sum to the output. Numbers of inputs and outputs are configurable via GTT. It enables N inputs to be connected to M outputs, which is configurable,e ranging from 1 to 254. If there isn’t any input signal associated with the output, the output wouldn’t be changed.

The non-weighted mode with one connected control input and output channel. Connection can be changed from the state variable window in GTT during tuning, but its impact will be visible once the input at that control pins is changed.

It takes control signals as inputs and emits control signals as outputs. Many inputs can also be connected to one output and output can be left unconnected also. It can copy any input to arbitrary number of outputs (from 0 to number_of_outputs). It means that some inputs can be copied to multiple outputs, or some inputs can be cut (not used further in the pipeline). On the other hand, one output can have at most single input connected to it. Below picture illustrates the idea.

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Control Mixer Properties

Below table describes about the Control Mixer audio object properties and functionality.

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Properties Description
Display Name Display the name of the control mixer audio object in signal flow design. It can be changed based on the intended usage of the object.
Object Mode Based on the weighing factor of the control inputs to be mixed, the Control Mixer works in two different modes.

  • Non-weight mixer(default)
  • Weight mixer

Mode

The Control Mixer supports two modes.

  • Non-weight mixer(default)
  • Weight mixer

Additional Parameter

Parameter Description
Number of control input and output The max input and output in the additional configuration is 100.

Range: 1 to 254

The default number of control input and output pin is 1.

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Tuning Parameters

There are no tuning parameters available for the Control Mixer audio object.

Control Interface

The default control input output is 1 and configurable through additional configuration from 1 to 254 (max).

Native Panel

The Control Mixer object has a native panel. It is used to organized into rows and columns, determined by the number of configured control inputs and outputs. For more details, refer to the Control Mixer Panel.

Control Router

The Control Router audio object provide a mechanism to route control signal from input to output. The router allows to change path of control signal during runtime, which allows for flexibility when designing audio signal pipeline.

This object can be deployed whenever different control inputs to be routed to an object.

It can have arbitrary number of inputs and outputs ranging from 1 to 254 and enables the inputs to be cut or copied to any number of outputs.

Control Router Properties

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Properties Description
Display Name Display name of the Control Router audio object in signal flow design. It can be changed based on the intended usage of the object.

Mode

There are no mode available for Control Router audio object.

Additional Parameters

Parameter Description
Number of control input and output The max input and output in additional configuration is 100.

Range: 1 to 254

The default number of control input and output pin is 1.

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Tuning Parameters

There are no tuning parameters available for Control Router audio object.

Control Interface

Default control input output is 1 and configurable through additional configuration from 1 to 254 max.

Control Math

The Control Math audio object provides the ability to manipulate input control signals.

Control Math Properties

Below table describes the Control Math audio object properties and functionality.

Properties Description
Number of outputs/inputs Enter the number of control outputs or inputs.

  • When the object mode is set to ADD/SUBTRACT/MULTIPLY/MAXIMUM/MINIMUM/EQUAL/ AND/OR/NOR /NAND /XOR the input control pin is enabled.
    • Input value ranges from 2 to 16.
    • The output value is 1.
    • The default value is set to 2.
  • When the object mode is set to LIN2DB / DB2LIN /INVERT / RECIPROCAL / SQUARE / SQUAREROOT the input control pin is equal to the output control pin.
  • When the object mode is set to DIVIDE/GREATER/LESS, the input control pins are 2 and the output control pin is 1.
  • When the object mode is set to NOT/CTRLDELAY, the input and output control pin is 1.
  • When the object mode is set to CTRLSPLIT, the input control pin is 1, and output control pins are configurable between 2 to 32.
  • When the object mode is set to CTRLDUPLICATE, the input control pins are configurable between  1 to 16 and the output control pins are twice the input control pins.
  • When the object mode is set to NONLINEARCLIP, the input control pins are 3, and the output control pin is 1.
  • When the object mode is set to INDEX, the input control pins are configurable between  2 to 255, and the output control pins are 2.
Display Name Display the name of the control math audio object in signal flow design. It can be changed based on the intended usage of the object.
Object Mode Control Math audio object supports twenty-six modes of operation. This audio object can be configured in the SFD to operate in one of the following modes:

  • Add
  • Subtract
  • Divide
  • Multiply
  • Minimum
  • Maximum
  • Lin2dB
  • dB2Lin
  • Invert
  • Square
  • Reciprocal
  • SquareRoot
  • And
  • Or
  • Xor
  • Not
  • Nand
  • Nor
  • Greater
  • Less
  • CtrlSplit
  • CtrlDuplicate
  • CtrlDelay
  • NonLinearClip
  • Equal
  • Index

The default object mode is set to Add.

Mode

The Control Math audio object supports the following modes.

Mode Description
ADD In this mode, control inputs into the object are summed up and their sum is fed to the output of the object.
SUBTRACT The difference between the first control input and the summation of the remaining control inputs into this object is sent out at the output.
MULTIPLY Takes in input controls and writes their product to the output of the object.
DIVIDE Takes 2 input controls and writes the result of their division to the output. If the divisor is zero, the result is set to the maximum float value.
MAXIMUM Takes the input controls and writes out the maximum of the values.
MINIMUM Takes in input controls and writes out the minimum of the values.
LIN2DB Takes a linear control value as an input and outputs its logarithmic equivalent to the specific output pin. If the input is less than or equal to zero, the result is set to zero.
DB2LIN Takes a logarithmic control value as an input and outputs its linear equivalent to the specific output pin.
INVERT Reads in a control value and outputs the negative (inverse) of that value to the specific output pin.
RECIPROCAL Takes in a value, x, and outputs its reciprocal (1/x). If the input value is zero, the result is set to the maximum float value to the specific output pin.
SQUARE Takes in a value, x, and outputs its squared value to the specific output pin.
SQUAREROOT Takes in an input value, x, and outputs its square root. If the input is negative, the result is set to zero to the specific output pin.
AND Takes in multiple inputs and outputs the logical AND operation of these inputs.
OR Takes in multiple inputs and outputs the logical OR operation of these inputs.
XOR Takes in multiple inputs (x1, x2, x3, xn) and outputs the logical XOR operation (((x1 xor x2) xor x3) xor xn) of these inputs.
NOT Takes in an input, and outputs the NOT
NAND Takes in multiple inputs (x1, x2, x3, xn) and outputs the logical NAND operation (((x1 nand x2) nand x3) nand xn) of these inputs.
NOR Takes in multiple inputs (x1, x2, x3, xn) and outputs the logical NOR operation (((x1 nor x2) nor x3) nor xn) of these inputs.
GREATER Takes in 2 inputs, and and outputs true if.
LESS Takes in 2 inputs, and and outputs true if.
EQUAL Takes in multiple inputs and outputs true if all the input values are equal.
SPLITTER Takes in an input control and writes the output to a user-specified number of output pins.
DUPLICATE Takes in a user-specified number of inputs and writes each input out to 2 output pins.
DELAY Takes in a user setting delay (in ms) and writes out the output only after that delay time has passed.
NONLINEARCLIP Takes in 3 inputs, x, min, and max.

  • Provide the output as max if x is greater than max.
  • Provide the output as min if x is less than min.
  • Provide the output as x if x is greater than min and less than max.
INDEX It takes in multiple control inputs and outputs two control values.

  • The first control output returns the index of the minimum value among the control inputs.
  • The second control output returns the index of the maximum value among the control inputs.

In case of maximum or minimum values being the same, it returns the index of the first encounter.

Additional Parameters

The Control Math audio object supports additional configuration which allows to enable or disable Block Control. Which can be enabled or disabled by selecting between Block Control Disabled and Block Control Enabled. The object shall support Block Control in the following operating modes:

Block Control Enabled –

  • Set “Object Mode” to EQUAL / AND / OR / NOR / NAND / XOR to enable the Block control, the number of input control pins can be grouped to one input block control pin.
  • Set “Object Mode” to LIN2DB / DB2LIN /INVERT / RECIPROCAL / SQUARE / SQUAREROOT to enable the Block control, the number of input and output control pins can be grouped to one input block control pin and one output block control pin respectively.

By default, the Block Control function is disabled.

Tuning Parameters

There are no tuning parameters available for the Control Math audio object.

Control Interface

The object supports  configurable control inputs and control outputs based on configured mode.

Refer Control Math Properties section for detailed explanation regarding number of control inputs/outputs based on modes

Native Panel

Control Math audio object does not support the native panel.

Securing Audio Objects

Using the “LockUnlock” functionality you can secure audio objects. This will help you to safeguard audio objects during collaboration. This feature encrypts audio objects within the project, preventing unauthorized access by third parties. Additionally, you can hide the tuning data, ensuring sensitive information remains confidential when sharing the projects.

You can lock an audio object type or an audio object instance.  It is possible to lock a CAO instance as well. All the audio objects inside a CAO will get automatically locked.
You can even lock a part of the CAO signal flow. All the CAO instances will inherit the secure status.

Characteristics of secured audio object:

  • Secure audio objects will not allow any of their properties to be edited. The Properties window will be disabled.
  • New secure audio objects cannot be added to the signal flow.
  • There is no way to remove, duplicate, or copy a secure audio object.
  • Upgrade of secure audio objects is not possible. An error message will be shown to use the valid framework dll.
  • Native panels cannot be opened from the signal flow or custom panel.
  • If any secure audio object has been configured in the custom panel before locking, it will continue to work. However, after locking it is not possible to add a secure audio object native panel to the custom panel. Secure state variables will be disabled in the address assignment window.
  • Secure audio objects will be hidden in State Variables Explorer, MIPS, Memory, Memory Latency, Linking, Custom panel designer and Streaming window.
  • It will not be possible to export the DDF of the device which contains secure audio objects.
  • In the XTP viewer, the secure audio object’s tuning will not be decoded.

In the toolbox, you can use the “Lock/Unlock” option available on the right-click of any audio object to secure any audio object. Once the audio object type is locked (password protected), all the instances of that audio object type will be locked across all the projects. The locking of the audio object feature is audio library specific.

Once the lock is applied to any audio object type, the following changes will take place in the system.

  • Locked audio objects are distinguishable from other audio objects with a lock symbol.
  • The lock is on all instances of the particular audio object type across all projects based on the selected audio library version (until the W+1 release).
    From X release instance locking is possible.
  • Audio objects will be locked in CAO instances. However, CAO types are excluded.
  • When “Open Signal Flow for Tuning” is clicked on the Instance, the audio objects will remain locked.
  • Audio objects remain locked in the CAO instance signal flow
  • Undo and Redo history will be cleared from the Signal Flow Design.
  • In Parameter sets, Secure audio objects will be masked with the lock icon in the parameter sets window, and presets cannot be changed.
  • You can export .set and .setr files from presets and import them back. There will be no change in .set files. However, secure audio objects will be excluded in the .setr file as it is human-readable. You cannot read the tuning data of secure audio objects in .setr files.
  •  If the audio object is locked, the secured audio objects will be masked with a lock icon in the linking window.
    After locking the audio object, it will not be possible to add the secure audio objects for linking. The linking continues to function as intended.
  • When you lock audio objects in a project, remember to also export the secure DLL before sharing the project with others. This DLL is required to use the locked audio objects.
    On export of a project with the secure audio object, a warning message will be displayed to export the secure dll from the device designer.
  • In the device designer, you can create an Xaf framework dll with the secure audio object information added to it.
  • Exporting a secure DLL creates a copy of the specific audio framework version used in the project. This ensures compatibility between the project and the DLL.
    A project containing secure audio objects can only be imported if the corresponding secure DLL is available. This DLL provides the necessary security measures to access and use the locked audio objects.
    If the project creator doesn’t export the secure DLL, the other user importing the project might need a password. This password would be required to unlock and use the secure audio objects.
  • The secure dll is the same as any other Xaf dll. It can be used for Integrated Virtual Processing (IVP). Also, all file properties of the dll will be retained.
  • During project export and import, all audio objects will retain their secure status, including any passwords set on them. When the project is closed or opened, it retains its secure status.

When exporting the project with secure DLLs, it is mandatory to export the secure DLL. If not, you need to share the password with other users who want to use the project.

The Compound Audio Object type cannot be secured in the W release.

Multi dll support for CAO

The Compound Audio Object template can be shared across multiple audio library versions. Only the Compound Audio Objects associated with the current device version will be available under the Compound Audio Objects section of the Audio Object Toolbox.

  • Add new CAO to Toolbox: In Signal flow Designer, extract an audio object. To know more, refer to Create a Compound Audio Object.
    Newly created CAO will be added to Toolbox corresponding to device audio library version.
  • Add imported CAO to Toolbox: In Signal flow Designer, import a compound audio object. To know more, refer to Import a Compound Audio Object.
    Imported CAO will be added to Toolbox corresponding to device audio library version.
  • Port to different audio library version
    1. Create a project with a device for which CAO is existing. Add CAO instance in Signal-flow.
    2. Close Signal Flow Designer window, go to Device Designer, and change the device Audio Library Version to target dll version.
    3. Open Signal Flow Designer window, CAO template will be added to toolbox for target dll version.

If inner audio object incompatibilities are detected, delete CAO in Signal-flow > Edit CAO template and upgrade incompatible inner audio objects.

Ported CAOs remain mutually exclusive. Edit/Delete on CAO template in one dll version will not impact CAO template in a different dll version toolbox.

Launching Native Panels

To launch a native panel, a device must be added to the device list.

Steps to launch Native Panel:

  1. Create a new panel. For more information on how to create a panel, refer to the Create a New Panel.
  2. On the panel, add Button from the Basic controls tools.
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  3. Select the Button to open the Properties view, and select the System Function tab.
  4. On the System Function tab, click on System Functions. This opens System Function Editor window.
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  5. On the System Function Editor window, select the Function as Launch Native Panel from the drop-down list, and select the native panel type from the drop-down list. This opens a Configuration panel.
  6. On Configuration panel, select the device/project and audio object from the drop-down list which you want link, and click OK.
    Depending on the selection of device/project the list of audio objects is displayed in the drop-down list.

    If you want you can customize the Button appearance.
  7. Go the Properties view, select the Button tab, and change the button name, font style, text colour, fill colour, and border colour.
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  8. Click on Launch Current option from ribbon bar and click on button to open Native Panel.

    On the Native panel you can make the desire changes and store the changes.
  9. This feature helps you to set processing state when you doesn’t have license to SFD.